acron.timers¶
Godot Timer nodes – countdowns ticked from the fixed loop.
Godot code leans on one-shot/repeating Timer children (t.start(),
t.stop(), t.time_left, the timeout signal, is_stopped()).
Timer mirrors that surface; a TimerGroup ticks a batch each
fixed step (register the group’s tick() from your
_physics_process).
|
A Godot |
Ticks a set of timers together; one group per game object is typical. |