CollisionHandlerQueue

from acron.core import CollisionHandlerQueue
class CollisionHandlerQueue

Bases:

Bases: CollisionHandler

A special kind of CollisionHandler that does nothing except remember the CollisionEntries detected the last pass. This set of CollisionEntries may then be queried by the calling function. It’s primarily useful when a simple intersection test is being made, e.g. for picking from the window.

Inheritance diagram

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__init__()
__reduce__()
clear_entries()

Removes all the entries from the queue.

property entries → Sequence[CollisionEntry]

Returns the nth CollisionEntry detected last pass.

static get_class_type()
get_entries() → list
get_entry()

Returns the nth CollisionEntry detected last pass.

get_num_entries()

Returns the number of CollisionEntries detected last pass.

output()
sort_entries()

Sorts all the detected collisions front-to-back by from_intersection_point() so that those intersection points closest to the collider’s origin (e.g., the center of the CollisionSphere, or the point_a of a CollisionSegment) appear first.

write()