Actor¶
from acron.actor import Actor
- class Actor(*, parent=None, name=None, **props)¶
Bases:
_PropHostA thing in the world. See the module docstring.
Keyword arguments name declared props (
Actor(model='cube', position=Vec3(0, 3, 0), color=color.red, collider='box'));parentis an Actor, a NodePath (base.aspect2dfor HUD actors) or None (=render). Unknown keywords become plain attributes — blueprints set per-instance variables that way.Inheritance diagram
digraph inheritance600152b1b7 { bgcolor=transparent; rankdir=BT; size="8.0, 12.0"; "Actor" [URL="acron.actor.Actor.html#acron.actor.Actor",fillcolor=white,fontname="Vera Sans, DejaVu Sans, Liberation Sans, Arial, Helvetica, sans",fontsize=11,height=0.25,shape=box,style="",target="_top",tooltip="A thing in the world. See the module docstring."]; }- property alive¶
- property alpha¶
- property back¶
- collider¶
A declared property.
typecoerces assigned values (Vec3,float,str,bool, a color, or any callable);defaultmay be a value or a zero-arg factory. Flags:edit(shown in the inspector),save(written to the scene file),replicate(networked;on_repnames the callback),pin(exposed as a blueprint pin).fget/fsetmake the prop a view over engine state (the NodePath transform) instead of stored data.hint/range/docare metadata for tools.
- color¶
A declared property.
typecoerces assigned values (Vec3,float,str,bool, a color, or any callable);defaultmay be a value or a zero-arg factory. Flags:edit(shown in the inspector),save(written to the scene file),replicate(networked;on_repnames the callback),pin(exposed as a blueprint pin).fget/fsetmake the prop a view over engine state (the NodePath transform) instead of stored data.hint/range/docare metadata for tools.
- property components¶
- property down¶
- enabled¶
A declared property.
typecoerces assigned values (Vec3,float,str,bool, a color, or any callable);defaultmay be a value or a zero-arg factory. Flags:edit(shown in the inspector),save(written to the scene file),replicate(networked;on_repnames the callback),pin(exposed as a blueprint pin).fget/fsetmake the prop a view over engine state (the NodePath transform) instead of stored data.hint/range/docare metadata for tools.
- property forward¶
- classmethod from_dict(data, parent=None)¶
- layers¶
A declared property.
typecoerces assigned values (Vec3,float,str,bool, a color, or any callable);defaultmay be a value or a zero-arg factory. Flags:edit(shown in the inspector),save(written to the scene file),replicate(networked;on_repnames the callback),pin(exposed as a blueprint pin).fget/fsetmake the prop a view over engine state (the NodePath transform) instead of stored data.hint/range/docare metadata for tools.
- property left¶
- model¶
A declared property.
typecoerces assigned values (Vec3,float,str,bool, a color, or any callable);defaultmay be a value or a zero-arg factory. Flags:edit(shown in the inspector),save(written to the scene file),replicate(networked;on_repnames the callback),pin(exposed as a blueprint pin).fget/fsetmake the prop a view over engine state (the NodePath transform) instead of stored data.hint/range/docare metadata for tools.
- property model_node¶
- name¶
A declared property.
typecoerces assigned values (Vec3,float,str,bool, a color, or any callable);defaultmay be a value or a zero-arg factory. Flags:edit(shown in the inspector),save(written to the scene file),replicate(networked;on_repnames the callback),pin(exposed as a blueprint pin).fget/fsetmake the prop a view over engine state (the NodePath transform) instead of stored data.hint/range/docare metadata for tools.
- property node¶
The underlying NodePath — for anything the actor does not wrap.
- property parent¶
- position¶
A declared property.
typecoerces assigned values (Vec3,float,str,bool, a color, or any callable);defaultmay be a value or a zero-arg factory. Flags:edit(shown in the inspector),save(written to the scene file),replicate(networked;on_repnames the callback),pin(exposed as a blueprint pin).fget/fsetmake the prop a view over engine state (the NodePath transform) instead of stored data.hint/range/docare metadata for tools.
- property right¶
- rotation¶
A declared property.
typecoerces assigned values (Vec3,float,str,bool, a color, or any callable);defaultmay be a value or a zero-arg factory. Flags:edit(shown in the inspector),save(written to the scene file),replicate(networked;on_repnames the callback),pin(exposed as a blueprint pin).fget/fsetmake the prop a view over engine state (the NodePath transform) instead of stored data.hint/range/docare metadata for tools.
- scale¶
A declared property.
typecoerces assigned values (Vec3,float,str,bool, a color, or any callable);defaultmay be a value or a zero-arg factory. Flags:edit(shown in the inspector),save(written to the scene file),replicate(networked;on_repnames the callback),pin(exposed as a blueprint pin).fget/fsetmake the prop a view over engine state (the NodePath transform) instead of stored data.hint/range/docare metadata for tools.
- texture¶
A declared property.
typecoerces assigned values (Vec3,float,str,bool, a color, or any callable);defaultmay be a value or a zero-arg factory. Flags:edit(shown in the inspector),save(written to the scene file),replicate(networked;on_repnames the callback),pin(exposed as a blueprint pin).fget/fsetmake the prop a view over engine state (the NodePath transform) instead of stored data.hint/range/docare metadata for tools.
- property up¶
- visible¶
A declared property.
typecoerces assigned values (Vec3,float,str,bool, a color, or any callable);defaultmay be a value or a zero-arg factory. Flags:edit(shown in the inspector),save(written to the scene file),replicate(networked;on_repnames the callback),pin(exposed as a blueprint pin).fget/fsetmake the prop a view over engine state (the NodePath transform) instead of stored data.hint/range/docare metadata for tools.
- property world_position¶
- property x¶
- property y¶
- property z¶
- zone¶
A declared property.
typecoerces assigned values (Vec3,float,str,bool, a color, or any callable);defaultmay be a value or a zero-arg factory. Flags:edit(shown in the inspector),save(written to the scene file),replicate(networked;on_repnames the callback),pin(exposed as a blueprint pin).fget/fsetmake the prop a view over engine state (the NodePath transform) instead of stored data.hint/range/docare metadata for tools.