CharacterBody2D

from acron.character_body_2d import CharacterBody2D
class CharacterBody2D(physics_world, size=(32, 32), shape='rect', name='CharacterBody2D', collide_mask=None, body_mask=0000 0000 0000 0000 0000 0000 0000 0010, one_way_masks=None, max_slides=4, floor_max_angle_deg=45.0, floor_snap_length=1.0, skin=0.5)

Bases: object

Kinematic 2D mover. size=(w, h) pixels; shape “rect” or “capsule” (capsule: radius w/2, total height h).

Inheritance diagram

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