OdeWorld¶
from acron.ode import OdeWorld
- class OdeWorld¶
Bases:
Bases:
TypedObjectInheritance diagram
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- add_body_dampening()¶
void assign_surface_body(OdeBody& body, int surface);
- apply_dampening()¶
- compare_to()¶
- destroy()¶
- get_auto_disable_angular_threshold()¶
- get_auto_disable_flag()¶
- get_auto_disable_linear_threshold()¶
- get_auto_disable_steps()¶
- get_auto_disable_time()¶
- get_cfm()¶
- static get_class_type()¶
- get_contact_max_correcting_vel()¶
- get_contact_surface_layer()¶
- get_erp()¶
- get_gravity()¶
- get_id()¶
Returns the underlying dWorldID.
- get_quick_step_num_iterations()¶
- get_quick_step_w()¶
- impulse_to_force()¶
- init_surface_table()¶
- is_empty()¶
Returns true if the ID is 0, meaning the
OdeWorlddoes not point to a valid world. It is an error to call a method on an empty world. Note that an emptyOdeWorldalso evaluates to False.
- quick_step()¶
- set_auto_disable_angular_threshold()¶
- set_auto_disable_flag()¶
- set_auto_disable_linear_threshold()¶
- set_auto_disable_steps()¶
- set_auto_disable_time()¶
- set_cfm()¶
- set_contact_max_correcting_vel()¶
- set_contact_surface_layer()¶
- set_erp()¶
- set_gravity()¶
- set_quick_step_num_iterations()¶
- set_quick_step_w()¶
- set_surface_entry()¶
- step()¶