AnimBundleNode

from acron.core import AnimBundleNode
class AnimBundleNode

Bases:

Bases: AcronNode

This is a node that contains a pointer to an AnimBundle. Like PartBundleNode, it exists solely to make it easy to store AnimBundles in the scene graph.

Inheritance diagram

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__init__()

The AnimBundle and its node should be constructed together. Generally, the derived classes of AnimBundleNode will automatically create a AnimBundle of the appropriate type, and pass it up to this constructor.

For internal use only.

Use make_copy() or copy_subgraph() to copy one of these.

property bundle → AnimBundle
static find_anim_bundle()

Recursively walks the scene graph beginning at the indicated node (which need not be an AnimBundleNode), and returns the first AnimBundle found. Returns NULL if no AnimBundle can be found.

get_bundle()
static get_class_type()