LVector4d

from acron.core import LVector4d
class LVector4d

Bases:

Bases: LVecBase4d

This is a four-component vector distance.

Inheritance diagram

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__add__()
__div__()
__getattr__()
__init__()
__mul__()
__repr__()
__rmul__()
__setattr__()
__sub__()
__sub__()
static get_class_type()
get_xy()

Returns the x and y component of this vector

get_xyz()

Returns the x, y and z component of this vector

normalized()

Normalizes the vector and returns the normalized vector as a copy. If the vector was a zero-length vector, a zero length vector will be returned.

project()

Returns a new vector representing the projection of this vector onto another one. The resulting vector will be a scalar multiple of onto.

static unit_w()

Returns a unit W vector.

static unit_x()

Returns a unit X vector.

static unit_y()

Returns a unit Y vector.

static unit_z()

Returns a unit Z vector.

property xy → LVector2d

Returns the x and y component of this vector

property xyz → LVector3d

Returns the x, y and z component of this vector

static zero()

Returns a zero-length vector.