LVector4d¶
from acron.core import LVector4d
- class LVector4d¶
Bases:
Bases:
LVecBase4dThis is a four-component vector distance.
Inheritance diagram
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- __div__()¶
- __getattr__()¶
- __init__()¶
- __mul__()¶
- __repr__()¶
- __rmul__()¶
- __setattr__()¶
- __sub__()¶
- __sub__()¶
- static get_class_type()¶
- get_xy()¶
Returns the x and y component of this vector
- get_xyz()¶
Returns the x, y and z component of this vector
- normalized()¶
Normalizes the vector and returns the normalized vector as a copy. If the vector was a zero-length vector, a zero length vector will be returned.
- project()¶
Returns a new vector representing the projection of this vector onto another one. The resulting vector will be a scalar multiple of onto.
- static unit_w()¶
Returns a unit W vector.
- static unit_x()¶
Returns a unit X vector.
- static unit_y()¶
Returns a unit Y vector.
- static unit_z()¶
Returns a unit Z vector.
- static zero()¶
Returns a zero-length vector.