ActorNode

from acron.physics import ActorNode
class ActorNode

Bases:

Bases: PhysicalNode

Like a physical node, but with a little more. The actornode assumes responsibility for its own transform, and changes in its own PhysicsObject will be reflected as transforms. This relation goes both ways; changes in the transform will update the object’s position (shoves).

Inheritance diagram

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__init__()

Constructor

Copy Constructor.

static get_class_type()
get_contact_vector()
get_physics_object()
set_contact_vector()
set_transform_limit()
update_transform()

update the parent scene graph node with PhysicsObject information i.e. copy from PhysicsObject to AcronNode

this sets the transform generated by the contained Physical, moving the node and subsequent geometry. i.e. copy from PhysicsObject to AcronNode