TextureReloadRequest

from acron.core import TextureReloadRequest
class TextureReloadRequest

Bases:

Bases: AsyncTask

This loader request will call Texture.get_ram_image() in a sub-thread, to force the texture’s image to be re-read from disk. It is used by GraphicsStateGuardian::async_reload_texture(), when get_incomplete_render() is true.

Deprecated: Use Texture.async_ensure_ram_image() instead.

Inheritance diagram

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__init__()

Create a new TextureReloadRequest, and add it to the loader via load_async(), to begin an asynchronous load.

get_allow_compressed()

Returns the “allow compressed” flag associated with this asynchronous TextureReloadRequest.

static get_class_type()
get_prepared_graphics_objects()

Returns the PreparedGraphicsObjects object associated with this asynchronous TextureReloadRequest.

get_texture()

Returns the Texture object associated with this asynchronous TextureReloadRequest.

is_ready()

Returns true if this request has completed, false if it is still pending. Equivalent to req.done() and not req.cancelled().

See acron.core.AsyncFuture.done().

property texture → Texture

Returns the Texture object associated with this asynchronous TextureReloadRequest.