AnimGroup¶
from acron.core import AnimGroup
- class AnimGroup¶
Bases:
Bases:
TypedWritableReferenceCount,NamableThis is the base class for AnimChannel and
AnimBundle. It implements a hierarchy of AnimChannels. The root of the hierarchy must be anAnimBundle.Inheritance diagram
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This is the normal
AnimGroupconstructor.The default constructor is protected: don’t try to create an
AnimGroupwithout a parent. To create an AnimChannel hierarchy, you must first create anAnimBundle, and use that to create any subsequent children.Creates a new
AnimGroup, just like this one, without copying any children. The new copy is added to the indicated parent. Intended to be called by make_copy() only.Creates the
AnimGroup, and adds it to the indicated parent. The only way to delete it subsequently is to delete the entire hierarchy.
- find_child()¶
Returns the first descendant found with the indicated name, or NULL if no such descendant exists. This method searches the entire graph beginning at this
AnimGroup; see alsoget_child_named().
- get_child()¶
Returns the nth child of the group.
- get_child_named()¶
Returns the first child found with the indicated name, or NULL if no such child exists. This method searches only the children of this particular
AnimGroup; it does not recursively search the entire graph. See alsofind_child().
- static get_class_type()¶
- get_num_children()¶
Returns the number of child nodes of the group.
- output()¶
Writes a one-line description of the group.
- sort_descendants()¶
Sorts the children nodes at each level of the hierarchy into alphabetical order. This should be done after creating the hierarchy, to guarantee that the correct names will match up together when the
AnimBundleis later bound to a PlayerRoot.
- write()¶
Writes a brief description of the group and all of its descendants.