Curve

from acron.particles3d import Curve
class Curve(*points)

Bases: object

A Godot Curve read as a polyline through its authored points.

Godot interpolates its points with cubic tangents; the tangents are not reproduced, so a curve with a steep authored tangent (the bullet blast’s 3.21) opens a little later here than it does upstream. The points themselves – which is where the shape of an effect lives – are upstream’s.

Inheritance diagram

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