MeshDrawer2D

from acron.core import MeshDrawer2D
class MeshDrawer2D

Bases:

Bases: TypedObject

This class allows the drawing of 2D objects - mainly based on quads and rectangles. It allows clipping and several high level UI theme functions.

Inheritance diagram

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__init__()

Creates the MeshDrawer2D low level system.

begin()

Opens up the geom for drawing, don’t forget to call MeshDrawer2D.end()

end()

Finish the drawing and clearing off the remaining vertexes.

get_budget()

Gets the total triangle budget of the drawer.

static get_class_type()
get_root()

Returns the root NodePath.

quad_raw()

Draws a 2D rectangle. Ignores the clipping rectangle.

rectangle()

Draws a 2D rectangle which can be clipped.

rectangle_border()

Draws a 2d rectangle, with borders and corders, taken from the surrounding texture

rectangle_border_tiled()

Draws a 2d rectangle, with borders and corders, taken from the surrounding texture

rectangle_raw()
rectangle_tiled()

Draws a tiled rectangle, size of tiles is in us and vs

set_budget()

Sets the total triangle budget of the drawer.

set_clip()

Sets the clipping rectangle.