Prop¶
from acron.actor import Prop
- class Prop(type=None, default=None, *, edit=True, save=True, replicate=False, on_rep=None, pin=True, hint=None, range=None, doc='', fget=None, fset=None)¶
Bases:
objectA declared property.
typecoerces assigned values (Vec3,float,str,bool, a color, or any callable);defaultmay be a value or a zero-arg factory. Flags:edit(shown in the inspector),save(written to the scene file),replicate(networked;on_repnames the callback),pin(exposed as a blueprint pin).fget/fsetmake the prop a view over engine state (the NodePath transform) instead of stored data.hint/range/docare metadata for tools.Inheritance diagram
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- doc¶
- edit¶
- fget¶
- fset¶
- hint¶
- name¶
- on_rep¶
- owner¶
- pin¶
- range¶
- replicate¶
- save¶
- type¶