SpriteAnim

from acron.physics import SpriteAnim
class SpriteAnim

Bases:

Bases: ReferenceCount

Helper class used by SpriteParticleRenderer to keep track of its textures and their respective UVs and source types.

Inheritance diagram

digraph inheritance752c6276dc { bgcolor=transparent; rankdir=BT; size="8.0, 12.0"; "DTOOL_SUPER_BASE" [fillcolor=white,fontname="Vera Sans, DejaVu Sans, Liberation Sans, Arial, Helvetica, sans",fontsize=11,height=0.25,shape=box,style=""]; "ReferenceCount" [URL="acron.core.ReferenceCount.html#acron.core.ReferenceCount",fillcolor=white,fontname="Vera Sans, DejaVu Sans, Liberation Sans, Arial, Helvetica, sans",fontsize=11,height=0.25,shape=box,style="",target="_top",tooltip="/**"]; "DTOOL_SUPER_BASE" -> "ReferenceCount" [arrowsize=0.75,style=""]; "SpriteAnim" [URL="acron.physics.SpriteAnim.html#acron.physics.SpriteAnim",fillcolor=white,fontname="Vera Sans, DejaVu Sans, Liberation Sans, Arial, Helvetica, sans",fontsize=11,height=0.25,shape=box,style="",target="_top",tooltip="/**"]; "ReferenceCount" -> "SpriteAnim" [arrowsize=0.75,style=""]; }
enum SourceType
enumerator ST_texture = 0
enumerator ST_from_node = 1
__init__()
get_model_source()
get_node_source()
get_num_frames()
get_source_type()
get_tex_source()
set_source_info()