acron.timers

Godot Timer nodes – countdowns ticked from the fixed loop.

Godot code leans on one-shot/repeating Timer children (t.start(), t.stop(), t.time_left, the timeout signal, is_stopped()). Timer mirrors that surface; a TimerGroup ticks a batch each fixed step (register the group’s tick() from your _physics_process).

Timer([wait_time, one_shot, autostart, group])

A Godot Timer: a countdown firing timeout, one-shot or repeating.

TimerGroup()

Ticks a set of timers together; one group per game object is typical.