BulletSoftBodyNode

from acron.bullet import BulletSoftBodyNode
class BulletSoftBodyNode

Bases:

Bases: BulletBodyNode

Inheritance diagram

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property aabb → BoundingBox
add_force()

Force

add_velocity()
append_anchor()

Anchors

append_angular_joint()
append_linear_joint()

Links

append_material()
property cfg → BulletSoftBodyConfig
cluster_com()
generate_bending_constraints()
generate_clusters()

Cluster

get_aabb()
get_cfg()
static get_class_type()
get_closest_node_index()

Returns the index of the node which is closest to the given point. The distance between each node and the given point is computed in world space if local=false, and in local space if local=true.

get_mass()
get_material()
get_materials() → list
get_node()
get_nodes() → list
get_num_clusters()
get_num_materials()

Materials

Materials

Materials

get_num_nodes()

Nodes

Nodes

Nodes

get_total_mass()
get_volume()
get_wind_velocity()
get_world_info()

Rendering

static make_ellipsoid()
static make_patch()
static make_rope()

Factory

static make_tet_mesh()
static make_tri_mesh()
property materials → Sequence[BulletSoftBodyMaterial]
property nodes → Sequence[BulletSoftBodyNodeElement]
property num_clusters → int
randomize_constraints()
release_cluster()
release_clusters()
set_mass()
set_pose()
set_total_density()
set_total_mass()
set_velocity()
set_volume_density()
set_volume_mass()

Mass, volume, density

set_wind_velocity()
property wind_velocity → LVector3
property world_info → BulletSoftBodyWorldInfo