BulletSoftBodyNode¶
from acron.bullet import BulletSoftBodyNode
- class BulletSoftBodyNode¶
Bases:
Bases:
BulletBodyNodeInheritance diagram
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- add_force()¶
Force
- add_velocity()¶
- append_anchor()¶
Anchors
- append_angular_joint()¶
- append_linear_joint()¶
Links
- append_material()¶
- property cfg BulletSoftBodyConfig¶
- cluster_com()¶
- generate_bending_constraints()¶
- generate_clusters()¶
Cluster
- get_aabb()¶
- get_cfg()¶
- static get_class_type()¶
- get_closest_node_index()¶
Returns the index of the node which is closest to the given point. The distance between each node and the given point is computed in world space if local=false, and in local space if local=true.
- get_mass()¶
- get_material()¶
- get_node()¶
- get_num_clusters()¶
- get_num_materials()¶
Materials
Materials
Materials
- get_num_nodes()¶
Nodes
Nodes
Nodes
- get_total_mass()¶
- get_volume()¶
- get_wind_velocity()¶
- get_world_info()¶
- link_curve()¶
- link_geom()¶
Rendering
- link_surface()¶
- static make_ellipsoid()¶
- static make_patch()¶
- static make_rope()¶
Factory
- static make_tet_mesh()¶
- static make_tri_mesh()¶
- property materials Sequence[BulletSoftBodyMaterial]¶
- property nodes Sequence[BulletSoftBodyNodeElement]¶
- randomize_constraints()¶
- release_cluster()¶
- release_clusters()¶
- set_mass()¶
- set_pose()¶
- set_total_density()¶
- set_total_mass()¶
- set_velocity()¶
- set_volume_density()¶
- set_volume_mass()¶
Mass, volume, density
- set_wind_velocity()¶
- unlink_curve()¶
- unlink_geom()¶
- unlink_surface()¶
- property world_info BulletSoftBodyWorldInfo¶