ComputeNode

from acron.core import ComputeNode
class ComputeNode

Bases:

Bases: AcronNode

A special node, the sole purpose of which is to invoke a dispatch operation on the assigned compute shader.

Inheritance diagram

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__init__()

Creates a ComputeNode with the given name. Use add_dispatch() and also assign a shader using a ShaderAttrib.

add_dispatch()

Adds a dispatch command with the given number of work groups in the X, Y, and Z dimensions. Any of these values may be set to 1 if the respective dimension should not be used.

Adds a dispatch command with the given number of work groups in the X, Y, and Z dimensions. Any of these values may be set to 1 if the respective dimension should not be used.

clear_dispatches()

Removes all dispatch commands.

property dispatches → Sequence[LVecBase3i]

Returns/Sets the group counts of the nth dispatch associated with this object.

static get_class_type()
get_dispatch()

Returns the group counts of the nth dispatch associated with this object.

get_dispatches() → list
get_num_dispatches()

Returns the number of times add_dispatch() has been called on this object.

insert_dispatch()

Inserts a dispatch command with the given number of work groups in the X, Y, and Z dimensions at the given position in the list of dispatch commands. Any of these values may be set to 1 if the respective dimension should not be used.

remove_dispatch()

Erases the given dispatch index from the list.

set_dispatch()

Sets the group counts of the nth dispatch associated with this object.