EggFilenameNode

from acron.egg import EggFilenameNode
class EggFilenameNode

Bases:

Bases: EggNode

This is an egg node that contains a filename. It references a physical file relative to the directory the egg file was loaded in. It is a base class for EggTexture and EggExternalReference.

Inheritance diagram

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assign()
static get_class_type()
get_default_extension()

Returns the default extension for this filename type.

get_filename()

Returns a nonmodifiable reference to the filename.

get_fullpath()

Returns the full pathname to the file, if it is known; otherwise, returns the same thing as get_filename().

This function simply returns whatever was set by the last call to set_fullpath(). This string is not written to the egg file; its main purpose is to record the full path to a filename (for instance, a texture filename) if it is known, for egg structures that are generated in-memory and then immediately converted to a scene graph.

set_filename()
set_fullpath()

Records the full pathname to the file, for the benefit of get_fullpath().