PbrMaterialAttrib¶
from acron.shading import PbrMaterialAttrib
- class PbrMaterialAttrib¶
Bases:
Bases:
RenderAttribPuts a
PbrMaterialon a node: np.set_attrib(PbrMaterialAttrib.make(m)). Like any attribute it is inherited by the node’s children, and a child’s own PbrMaterialAttrib replaces it (or overrides it, with a priority).make_off()explicitly removes an inherited material; the node is then shaded with a defaultPbrMaterial(or one derived from its Acron Material, seePbrShaderGenerator).The attribute registers its own slot when the module loads, so it needs nothing from Acron’s core beyond the
RenderAttribregistry.Inheritance diagram
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- static get_class_type()¶
- get_material()¶
The material, or nullptr for an “off” attribute.
- is_off()¶
True for the attribute that removes an inherited material (and for the default one, which is the same thing).
- static make()¶
An attribute that shades with the given material. The material is shared, not copied: its scalar parameters stay live.
- static make_default()¶
The default attribute (the same as
make_off()).
- static make_off()¶
An attribute that removes any inherited material.
- property material PbrMaterial¶
The material, or nullptr for an “off” attribute.