SequenceNode

from acron.core import SequenceNode
class SequenceNode

Bases:

Bases: SelectiveChildNode, AnimInterface

A node that automatically cycles through rendering each one of its children according to its frame rate.

Inheritance diagram

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__init__()
property frame_rate → float

Changes the advertised frame rate of the SequenceNode. This can be used in conjunction with get_play_rate() to change the effective frame rate of the node.

static get_class_type()
get_num_frames()

Returns the number of frames in the animation. This is a property of the animation and may not be directly adjusted by the user (although it may change without warning with certain kinds of animations, since this is a virtual method that may be overridden).

set_frame_rate()

Changes the advertised frame rate of the SequenceNode. This can be used in conjunction with get_play_rate() to change the effective frame rate of the node.