ColorWriteAttrib

class ColorWriteAttrib

Bases: RenderAttrib

Enables or disables writing to the color buffer. This is primarily useful for certain special effects in which it is important to write to the depth buffer without affecting the color buffer.

Inheritance diagram

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enum Channels
enumerator C_off = 0

By coincidence, these bits are the same as those for D3DCOLORWRITEENABLE_RED, _GREEN, _BLUE, and _ALPHA.

enumerator C_red = 1
enumerator C_green = 2
enumerator C_blue = 4
enumerator C_rgb = 7

== C_red | C_green | C_blue

enumerator C_alpha = 8
enumerator C_all = 15
ColorWriteAttrib.get_channels()

Returns the mask of color channels that are enabled by this attrib.

static ColorWriteAttrib.get_class_slot()
static ColorWriteAttrib.get_class_type()
static ColorWriteAttrib.make()

Constructs a new ColorWriteAttrib object.

static ColorWriteAttrib.make_default()

Returns a RenderAttrib that corresponds to whatever the standard default properties for render attributes of this type ought to be.