MaterialAttrib¶
-
class MaterialAttrib¶
Bases:
RenderAttribIndicates which, if any, material should be applied to geometry. The material is used primarily to control lighting effects, and isn’t necessary (or useful) in the absence of lighting.
Inheritance diagram
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- static MaterialAttrib.get_class_type()¶
- MaterialAttrib.get_material()¶
If the
MaterialAttribis not an ‘off’MaterialAttrib, returns the material that is associated. Otherwise, return NULL.
- MaterialAttrib.is_off()¶
Returns true if the
MaterialAttribis an ‘off’MaterialAttrib, indicating that it should disable the use of materials.
- static MaterialAttrib.make()¶
Constructs a new
MaterialAttribobject suitable for rendering the indicated material onto geometry.
- static MaterialAttrib.make_default()¶
Returns a
RenderAttribthat corresponds to whatever the standard default properties for render attributes of this type ought to be.
- static MaterialAttrib.make_off()¶
Constructs a new
MaterialAttribobject suitable for rendering unmateriald geometry.