MaterialAttrib

class MaterialAttrib

Bases: RenderAttrib

Indicates which, if any, material should be applied to geometry. The material is used primarily to control lighting effects, and isn’t necessary (or useful) in the absence of lighting.

Inheritance diagram

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static MaterialAttrib.get_class_slot()
static MaterialAttrib.get_class_type()
MaterialAttrib.get_material()

If the MaterialAttrib is not an ‘off’ MaterialAttrib, returns the material that is associated. Otherwise, return NULL.

MaterialAttrib.is_off()

Returns true if the MaterialAttrib is an ‘off’ MaterialAttrib, indicating that it should disable the use of materials.

static MaterialAttrib.make()

Constructs a new MaterialAttrib object suitable for rendering the indicated material onto geometry.

static MaterialAttrib.make_default()

Returns a RenderAttrib that corresponds to whatever the standard default properties for render attributes of this type ought to be.

static MaterialAttrib.make_off()

Constructs a new MaterialAttrib object suitable for rendering unmateriald geometry.