GamepadButton¶
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class GamepadButton¶
This class is just used as a convenient namespace for grouping all of these handy functions that return buttons which map to gamepad buttons.
Inheritance diagram
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- static GamepadButton.back()¶
- static GamepadButton.dpad_down()¶
- static GamepadButton.dpad_left()¶
- static GamepadButton.dpad_right()¶
- static GamepadButton.dpad_up()¶
- static GamepadButton.face_1()¶
- static GamepadButton.face_2()¶
- static GamepadButton.face_a()¶
- static GamepadButton.face_b()¶
- static GamepadButton.face_c()¶
- static GamepadButton.face_x()¶
- static GamepadButton.face_y()¶
- static GamepadButton.face_z()¶
- static GamepadButton.guide()¶
- static GamepadButton.hat_down()¶
- static GamepadButton.hat_left()¶
- static GamepadButton.hat_right()¶
- static GamepadButton.hat_up()¶
- static GamepadButton.joystick()¶
Returns the
ButtonHandleassociated with the particular numbered joystick button (zero-based), if there is one, orButtonHandle::none()if there is not.
- static GamepadButton.lgrip()¶
- static GamepadButton.lshoulder()¶
- static GamepadButton.lstick()¶
- static GamepadButton.ltrigger()¶
- static GamepadButton.next()¶
- static GamepadButton.previous()¶
- static GamepadButton.rgrip()¶
- static GamepadButton.rshoulder()¶
- static GamepadButton.rstick()¶
- static GamepadButton.rtrigger()¶
- static GamepadButton.start()¶
- static GamepadButton.trigger()¶
Flight stick buttons, takes zero-based index. First is always trigger.