Distributing Acron Applications

To produce a distributable C++ Acron application, it is recommended to build Acron from source with optimizations enabled. This disables assertion messages and other debugging aids to create a more optimized, slimmer and faster version of Acron. You can also choose to omit the features of Acron that you don’t need, or exclude the third-party packages that have incompatible licensing terms.

You can do so by checking out the source code of Acron and running the makeacron.py build script with the --optimize 4 flag. Run it with --help to see a list of packages and components that can be excluded.

After building Acron from source, it will be necessary to take the files in the built/bin directory (and, on platforms other than Windows, the built/lib directory) and ship them together with the executable file of the game. You can alternatively choose to compile Acron statically, using the --static flag. This allows you to link the Acron libraries into the executable, obviating the need to ship them separately. However, this method is only advisable if the application consists of a single executable, and is not divided up into multiple libraries or executable files that all use the Acron API.

The rest of this section focuses on explaining the distribution tools available to Python users of the engine, and is not relevant for C++ users.

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