LPoint3d¶
-
class LPoint3d¶
Bases:
LVecBase3dThis is a three-component point in space (as opposed to a three-component vector, which represents a direction and a distance). Some of the methods are slightly different between
LPoint3andLVector3; in particular, subtraction of two points yields a vector, while addition of a vector and a point yields a point.Inheritance diagram
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- LPoint3d.__div__()¶
- LPoint3d.__getattr__()¶
- LPoint3d.__init__()¶
- LPoint3d.__mul__()¶
- LPoint3d.__repr__()¶
- LPoint3d.__rmul__()¶
- LPoint3d.__setattr__()¶
- LPoint3d.__sub__()¶
- LPoint3d.__sub__()¶
- LPoint3d.cross()¶
- static LPoint3d.get_class_type()¶
- LPoint3d.get_xy()¶
Returns a 2-component vector that shares just the first two components of this vector.
- LPoint3d.get_xz()¶
Returns a 2-component vector that shares just the first and last components of this vector.
- LPoint3d.get_yz()¶
Returns a 2-component vector that shares just the last two components of this vector.
- LPoint3d.normalized()¶
Normalizes the vector and returns the normalized vector as a copy. If the vector was a zero-length vector, a zero length vector will be returned.
- static LPoint3d.origin()¶
Returns the origin of the indicated coordinate system. This is always 0, 0, 0 with all of our existing coordinate systems; it’s hard to imagine it ever being different.
- LPoint3d.project()¶
Returns a new vector representing the projection of this vector onto another one. The resulting vector will be a scalar multiple of onto.
- static LPoint3d.rfu()¶
Returns a point described by right, forward, up displacements from the origin, wherever that maps to in the given coordinate system.
- static LPoint3d.unit_x()¶
Returns a unit X point.
- static LPoint3d.unit_y()¶
Returns a unit Y point.
- static LPoint3d.unit_z()¶
Returns a unit Z point.
- static LPoint3d.zero()¶
Returns a zero-length point.