LVecBase4d¶
-
class LVecBase4d¶
This is the base class for all three-component vectors and points.
Inheritance diagram
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- LVecBase4d.__ceil__()¶
- LVecBase4d.__div__()¶
- LVecBase4d.__eq__()¶
- LVecBase4d.__floor__()¶
- LVecBase4d.__floordiv__()¶
- LVecBase4d.__getattr__()¶
- LVecBase4d.__getbuffer__()¶
- LVecBase4d.__getitem__()¶
- LVecBase4d.__iadd__()¶
- LVecBase4d.__idiv__()¶
- LVecBase4d.__ifloordiv__()¶
- LVecBase4d.__imul__()¶
- LVecBase4d.__init__()¶
Constructs an
LVecBase4from anLPoint3. The w coordinate is set to 1.0.Constructs an
LVecBase4from anLVector3. The w coordinate is set to 0.0.
- LVecBase4d.__ipow__()¶
- LVecBase4d.__isub__()¶
- LVecBase4d.__lt__()¶
- LVecBase4d.__mul__()¶
- LVecBase4d.__ne__()¶
- LVecBase4d.__pow__()¶
- LVecBase4d.__reduce__()¶
- LVecBase4d.__repr__()¶
- LVecBase4d.__rmul__()¶
- LVecBase4d.__round__()¶
- LVecBase4d.__setattr__()¶
- LVecBase4d.__sub__()¶
- LVecBase4d.__sub__()¶
- LVecBase4d.add_hash()¶
Adds the vector into the running hash.
Adds the vector into the running hash.
- LVecBase4d.add_to_cell()¶
These next functions add to an existing value. i.e. foo.set_x(foo.get_x() + value) These are useful to reduce overhead in scripting languages:
- LVecBase4d.add_w()¶
- LVecBase4d.add_x()¶
- LVecBase4d.add_y()¶
- LVecBase4d.add_z()¶
- LVecBase4d.almost_equal()¶
Returns true if two vectors are memberwise equal within a specified tolerance.
Returns true if two vectors are memberwise equal within a default tolerance based on the numeric type.
- LVecBase4d.assign()¶
- LVecBase4d.compare_to()¶
This flavor of compare_to uses a default threshold value based on the numeric type.
Sorts vectors lexicographically, componentwise. Returns a number less than 0 if this vector sorts before the other one, greater than zero if it sorts after, 0 if they are equivalent (within the indicated tolerance).
- LVecBase4d.componentwise_mult()¶
- LVecBase4d.dot()¶
- static LVecBase4d.extract_data()¶
- LVecBase4d.fill()¶
Sets each element of the vector to the indicated fill_value. This is particularly useful for initializing to zero.
- LVecBase4d.fmax()¶
- LVecBase4d.fmin()¶
- LVecBase4d.generate_hash()¶
Adds the vector to the indicated hash generator.
Adds the vector to the indicated hash generator.
- LVecBase4d.get_cell()¶
- static LVecBase4d.get_class_type()¶
- static LVecBase4d.get_data()¶
Returns the address of the first of the four data elements in the vector. The remaining elements occupy the next positions consecutively in memory.
- LVecBase4d.get_hash()¶
Returns a suitable hash for phash_map.
Returns a suitable hash for phash_map.
- static LVecBase4d.get_num_components()¶
- LVecBase4d.get_w()¶
- LVecBase4d.get_x()¶
- LVecBase4d.get_xy()¶
Returns the x and y component of this vector
- LVecBase4d.get_xyz()¶
Returns the x, y and z component of this vector
- LVecBase4d.get_y()¶
- LVecBase4d.get_z()¶
- LVecBase4d.is_nan()¶
Returns true if any component of the vector is not-a-number, false otherwise.
- LVecBase4d.length()¶
Returns the length of the vector, by the Pythagorean theorem.
- LVecBase4d.length_squared()¶
Returns the square of the vector’s length, cheap and easy.
- LVecBase4d.normalize()¶
Normalizes the vector in place. Returns true if the vector was normalized, false if it was a zero-length vector.
- LVecBase4d.normalized()¶
Normalizes the vector and returns the normalized vector as a copy. If the vector was a zero-length vector, a zero length vector will be returned.
- static LVecBase4d.operator_delete()¶
Don’t inherit from MemoryBase directly to work around GCC<10.1 bug.
Don’t inherit from MemoryBase directly to work around GCC<10.1 bug.
- static LVecBase4d.operator_delete()¶
Don’t inherit from MemoryBase directly to work around GCC<10.1 bug.
Don’t inherit from MemoryBase directly to work around GCC<10.1 bug.
- static LVecBase4d.operator_new()¶
Don’t inherit from MemoryBase directly to work around GCC<10.1 bug.
Don’t inherit from MemoryBase directly to work around GCC<10.1 bug.
- static LVecBase4d.operator_new()¶
Don’t inherit from MemoryBase directly to work around GCC<10.1 bug.
Don’t inherit from MemoryBase directly to work around GCC<10.1 bug.
- LVecBase4d.output()¶
- LVecBase4d.project()¶
Returns a new vector representing the projection of this vector onto another one. The resulting vector will be a scalar multiple of onto.
- LVecBase4d.read_datagram()¶
Reads the vector from the Datagram using get_stdfloat().
- LVecBase4d.read_datagram_fixed()¶
Reads the vector from the Datagram using get_float32() or get_float64(). See
write_datagram_fixed().
- LVecBase4d.set()¶
- LVecBase4d.set_cell()¶
- LVecBase4d.set_w()¶
- LVecBase4d.set_x()¶
- LVecBase4d.set_y()¶
- LVecBase4d.set_z()¶
- static LVecBase4d.size()¶
- static LVecBase4d.unit_w()¶
Returns a unit W vector.
- static LVecBase4d.unit_x()¶
Returns a unit X vector.
- static LVecBase4d.unit_y()¶
Returns a unit Y vector.
- static LVecBase4d.unit_z()¶
Returns a unit Z vector.
- LVecBase4d.write_datagram()¶
Writes the vector to the Datagram using add_stdfloat(). This is appropriate when you want to write the vector using the standard width setting, especially when you are writing a bam file.
- LVecBase4d.write_datagram_fixed()¶
Writes the vector to the Datagram using add_float32() or add_float64(), depending on the type of floats in the vector, regardless of the setting of
Datagram::set_stdfloat_double(). This is appropriate when you want to write a fixed-width value to the datagram, especially when you are not writing a bam file.
- static LVecBase4d.zero()¶
Returns a zero-length vector.