BulletHeightfieldShape¶
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class BulletHeightfieldShape¶
Bases:
BulletShapeInheritance diagram
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Only used by make_from_bam
Stores the image’s brightness values in a vector Bullet can use, while rotating it 90 degrees to the right.
Alternative constructor intended for use with
ShaderTerrainMesh. This will do bilinear sampling at the corners of all texels. Also works with textures that are non-power-of-two and/or rectangular.
- static BulletHeightfieldShape.get_class_type()¶
- BulletHeightfieldShape.set_use_diamond_subdivision()¶