PfmVizzer¶
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class PfmVizzer¶
This class aids in the visualization and manipulation of
PfmFileobjects.Inheritance diagram
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enum ColumnType¶
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enumerator CT_texcoord2 = 0¶
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enumerator CT_texcoord3 = 1¶
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enumerator CT_vertex1 = 2¶
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enumerator CT_vertex2 = 3¶
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enumerator CT_vertex3 = 4¶
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enumerator CT_normal3 = 5¶
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enumerator CT_blend1 = 6¶
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enumerator CT_aux_vertex1 = 7¶
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enumerator CT_aux_vertex2 = 8¶
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enumerator CT_aux_vertex3 = 9¶
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enumerator CT_texcoord2 = 0¶
- PfmVizzer.__init__()¶
The
PfmVizzerconstructor receives a reference to aPfmFilewhich it will operate on. It does not keep ownership of this reference; it is your responsibility to ensure thePfmFiledoes not destruct during the lifetime of thePfmVizzer.
- PfmVizzer.add_vis_column()¶
Adds a new vis column specification to the list of vertex data columns that will be generated at the next call to
generate_vis_points()orgenerate_vis_mesh(). This advanced interface supercedes the higher-levelset_vis_inverse(),set_flat_texcoord_name(), andset_vis_2d().If you use this advanced interface, you must specify explicitly the complete list of data columns to be created in the resulting
GeomVertexData, by calling add_vis_column() each time. For each column, you specify the source of the column in the PFMFile, the target column and name in theGeomVertexData, and an optional transform matrix and/or lens to transform and project the point before generating it.The private implementation of the public add_vis_column(), this adds the column to the indicated specific vector.
- PfmVizzer.calc_max_u_displacement()¶
Computes the maximum amount of shift, in pixels either left or right, of any pixel in the distortion map. This can be passed to
make_displacement(); see that function for more information.
- PfmVizzer.calc_max_v_displacement()¶
Computes the maximum amount of shift, in pixels either up or down, of any pixel in the distortion map. This can be passed to
make_displacement(); see that function for more information.
- PfmVizzer.clear_flat_texcoord_name()¶
Resets the flat_texcoord_name to empty, so that additional texture coordinates are not created.
This may be used in lieu of the lower-level
add_vis_column().
- PfmVizzer.clear_vis_blend()¶
Removes the blending map set by a prior call to
set_vis_blend().
- PfmVizzer.clear_vis_columns()¶
Removes all of the previously-added vis columns in preparation for building a new list. See
add_vis_column().
- PfmVizzer.extrude()¶
Converts each (u, v, depth) point of the Pfm file to an (x, y, z) point, by reversing
project(). If the original file is only a 1-d file, assumes that it is a depth map with implicit (u, v) coordinates.This method is only valid for a linear lens (e.g. a
PerspectiveLensorOrthographicLens). Non-linear lenses don’t necessarily compute a sensible depth coordinate.
- PfmVizzer.generate_vis_mesh()¶
Creates a triangle mesh with the points of the pfm as 3-d coordinates in space, and texture coordinates ranging from 0 .. 1 based on the position within the pfm grid.
- PfmVizzer.generate_vis_points()¶
Creates a point cloud with the points of the pfm as 3-d coordinates in space, and texture coordinates ranging from 0 .. 1 based on the position within the pfm grid.
- PfmVizzer.get_aux_pfm()¶
Returns the reference to the auxiliary
PfmFilequeried by thisPfmVizzer. This contains the values that will be reflected in CT_aux_vertex3 etc. Seeset_aux_pfm().
- PfmVizzer.get_flat_texcoord_name()¶
Returns the flat_texcoord_name. See
set_flat_texcoord_name().
- PfmVizzer.get_keep_beyond_lens()¶
Returns the keep_beyond_lens flag. See
set_keep_beyond_lens().
- PfmVizzer.get_pfm()¶
Returns the reference to the
PfmFilemanipulated by thisPfmVizzer.Returns the reference to the
PfmFilemanipulated by thisPfmVizzer.
- PfmVizzer.get_vis_2d()¶
Returns the vis_2d flag. See
set_vis_2d().
- PfmVizzer.get_vis_blend()¶
Returns the blending map set by the most recent call to
set_vis_blend(), or NULL if there is no blending map in effect.
- PfmVizzer.get_vis_inverse()¶
Returns the vis_inverse flag. See
set_vis_inverse().
- PfmVizzer.make_displacement()¶
Assuming the underlying
PfmFileis a 2-d distortion mesh, with the U and V in the first two components and the third component unused, this computes an AfterEffects-style displacement map that represents the same distortion. The indicatedPNMImagewill be filled in with a displacement map image, with horizontal shift in the red channel and vertical shift in the green channel, where a fully bright (or fully black) pixel indicates a shift of max_u or max_v pixels.Use
calc_max_u_displacement()andcalc_max_v_displacement()to compute suitable values for max_u and max_v.This generates an integer 16-bit displacement image. It is a good idea, though not necessarily essential, to check “Preserve RGB” in the interpret footage section for each displacement image. Set for_32bit true if this is meant to be used in a 32-bit project file, and false if it is meant to be used in a 16-bit project file.
Assuming the underlying
PfmFileis a 2-d distortion mesh, with the U and V in the first two components and the third component unused, this computes an AfterEffects-style displacement map that represents the same distortion. The indicatedPNMImagewill be filled in with a displacement map image, with horizontal shift in the red channel and vertical shift in the green channel, where a fully bright (or fully black) pixel indicates a shift of max_u or max_v pixels.Use
calc_max_u_displacement()andcalc_max_v_displacement()to compute suitable values for max_u and max_v.This generates a 32-bit floating-point displacement image. It is essential to check “Preserve RGB” in the interpret footage section for each displacement image. Set for_32bit true if this is meant to be used in a 32-bit project file, and false if it is meant to be used in a 16-bit project file.
- PfmVizzer.project()¶
Adjusts each (x, y, z) point of the Pfm file by projecting it through the indicated lens, converting each point to a (u, v, w) texture coordinate. The resulting file can be generated to a mesh (with set_vis_inverse(true) and
generate_vis_mesh()) that will apply the lens distortion to an arbitrary texture image.
- PfmVizzer.set_aux_pfm()¶
Assigns an auxiliary
PfmFileto thisPfmVizzer. This file will be queried by column types CT_aux_vertex1/2/3, but has no other meaning to the vizzer. This size of thisPfmFileshould exactly match the basePfmFile. No reference count is held and no copy is made; the caller is responsible for ensuring that the auxiliaryPfmFilewill persist throughout the lifetime of thePfmVizzerit is assigned to.
- PfmVizzer.set_flat_texcoord_name()¶
If the flat_texcoord_name is specified, it is the name of an additional vertex column that will be created for the “flat” texture coordinates, i.e. the original 0..1 values that correspond to the 2-D index position of each point in the original pfm file.
These are the same values that will be assigned to the default texture coordinates if the vis_inverse flag is not true.
This may be used in lieu of the lower-level
add_vis_column().
- PfmVizzer.set_keep_beyond_lens()¶
Sets the keep_beyond_lens flag. When this flag is true, points that fall outside of the normal lens range in
project()or inadd_vis_column()will be retained anyway; when it is false, these points will be discarded.
- PfmVizzer.set_vis_2d()¶
Sets the vis_2d flag. When this flag is true, only the first two (x, y) value of each depth point is considered meaningful; the z component is ignored. This is only relevant for generating visualizations.
This may be used in lieu of the lower-level
add_vis_column().
- PfmVizzer.set_vis_blend()¶
Specifies a blending map–a grayscale image–that will be applied to the vertex color during
generate_vis_mesh()andgenerate_vis_points(). The image size must exactly match the mesh size of thePfmVizzer.Ownership of the pointer is not kept by the
PfmVizzer; it is your responsibility to ensure it does not destruct during the lifetime of thePfmVizzer(or at least not before your subsequent call togenerate_vis_mesh()).
- PfmVizzer.set_vis_inverse()¶
Sets the vis_inverse flag. When this flag is true, vis meshes and point clouds are generated with the 3-d depth value in the texture coordinates, and the 2-d index value in the vertex position. When it is false, meshes are generated normally, with the 3-d depth value in the vertex position and the 2-d index value in the texture coordinates.
This may be used in lieu of the lower-level
add_vis_column().
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enum ColumnType¶