CollisionHandlerFloor

class CollisionHandlerFloor

Bases: CollisionHandlerPhysical

A specialized kind of CollisionHandler that sets the Z height of the collider to a fixed linear offset from the highest detected collision point each frame. It’s intended to implement walking around on a floor of varying height by casting a ray down from the avatar’s head.

Inheritance diagram

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CollisionHandlerFloor.__init__()
static CollisionHandlerFloor.get_class_type()
CollisionHandlerFloor.get_max_velocity()

Retrieves the maximum speed at which the object will be allowed to descend towards a floor below it, in units per second. See set_max_velocity().

CollisionHandlerFloor.get_offset()

Returns the linear offset to add to (or subtract from) the highest detected collision point to determine the actual height at which to set the collider.

CollisionHandlerFloor.get_reach()

Returns the reach to add to (or subtract from) the highest collision point

CollisionHandlerFloor.set_max_velocity()

Sets the maximum speed at which the object will be allowed to descend towards a floor below it, in units per second. Set this to zero to allow it to instantly teleport any distance.

CollisionHandlerFloor.set_offset()

Sets the linear offset to add to (or subtract from) the highest detected collision point to determine the actual height at which to set the collider.

CollisionHandlerFloor.set_reach()

Sets the reach to add to (or subtract from) the highest collision point