LPoint4d¶
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class LPoint4d¶
Bases:
LVecBase4dThis is a four-component point in space.
Inheritance diagram
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- LPoint4d.__div__()¶
- LPoint4d.__getattr__()¶
- LPoint4d.__init__()¶
- LPoint4d.__mul__()¶
- LPoint4d.__repr__()¶
- LPoint4d.__rmul__()¶
- LPoint4d.__setattr__()¶
- LPoint4d.__sub__()¶
- LPoint4d.__sub__()¶
- static LPoint4d.get_class_type()¶
- LPoint4d.get_xy()¶
Returns the x and y component of this vector
- LPoint4d.get_xyz()¶
Returns the x, y and z component of this vector
- LPoint4d.normalized()¶
Normalizes the vector and returns the normalized vector as a copy. If the vector was a zero-length vector, a zero length vector will be returned.
- LPoint4d.project()¶
Returns a new vector representing the projection of this vector onto another one. The resulting vector will be a scalar multiple of onto.
- static LPoint4d.unit_w()¶
Returns a unit W point.
- static LPoint4d.unit_x()¶
Returns a unit X point.
- static LPoint4d.unit_y()¶
Returns a unit Y point.
- static LPoint4d.unit_z()¶
Returns a unit Z point.
- static LPoint4d.zero()¶
Returns a zero-length point.