CollisionHeightfield¶
-
class CollisionHeightfield¶
Bases:
CollisionSolid- /*
CollisionHeightfield efficiently deals with collisions on uneven
terrain given a heightfield image. A quad tree is implemented to
significantly reduce the amount of triangles tested. Each quad
tree node represents a sub-rectangle of the heightfield image
and thus a box in 3D space.
*/
Inheritance diagram
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- static CollisionHeightfield.get_class_type()¶
- CollisionHeightfield.get_height()¶
- CollisionHeightfield.get_heightfield()¶
- CollisionHeightfield.get_max_height()¶
- CollisionHeightfield.get_num_subdivisions()¶
- CollisionHeightfield.set_heightfield()¶
- CollisionHeightfield.set_max_height()¶
- CollisionHeightfield.set_num_subdivisions()¶
Sets the number of quadtree subdivisions and modifies the quadtree accordingly. This should be called when a user wants to modify the number of quadtree subdivisions or from a constructor to initialize the quadtree.
If the number of subdivisions is too high, it will automatically be decremented.