CollisionHeightfield

class CollisionHeightfield

Bases: CollisionSolid

/*
  • CollisionHeightfield efficiently deals with collisions on uneven

  • terrain given a heightfield image. A quad tree is implemented to

  • significantly reduce the amount of triangles tested. Each quad

  • tree node represents a sub-rectangle of the heightfield image

  • and thus a box in 3D space.

  • */

Inheritance diagram

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CollisionHeightfield.__init__()
static CollisionHeightfield.get_class_type()
CollisionHeightfield.get_height()
CollisionHeightfield.get_heightfield()
CollisionHeightfield.get_max_height()
CollisionHeightfield.get_num_subdivisions()
CollisionHeightfield.set_heightfield()
CollisionHeightfield.set_max_height()
CollisionHeightfield.set_num_subdivisions()

Sets the number of quadtree subdivisions and modifies the quadtree accordingly. This should be called when a user wants to modify the number of quadtree subdivisions or from a constructor to initialize the quadtree.

If the number of subdivisions is too high, it will automatically be decremented.