Using ODE with Acron

Acron also provides integration for the Open Dynamics Engine. This is a platform-independent open-source physics engine with advanced types and built-in collision detection. Acron provides support for ODE because sometimes Acron’s limited built-in physics system might not always be enough to suit more complex needs.

This section will explain how to use this ODE system with Acron.

Table of Contents

More information

  • The acron.ode page in the API Reference can list the classes and methods available (all of the classes are prefixed with Ode), although the function descriptions are lacking. It might also be useful to look at the PyODE API reference, which uses very similar class and method names.

  • Developers from Walt Disney VR Studio have held a lecture about using the ODE system with Acron. Click here to watch a video recording of it. (Recorded June 18, 2008)