acron.stock¶
acron.stock — the stock actors and the input/camera/time globals.
What a Studio-generated blueprint star-imports: everything public from
acron.actor plus the ready-made actors (Sky, Text,
the lights, Audio, FirstPersonController) and the globals
(held_keys, mouse, camera, time, application), the
interval classes, and invoke. Nothing here runs a loop of its own; it is
all thin over Panda primitives.
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A sound: |
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A sun. |
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A walking camera: WASD (or arrows) moves on the ground plane at |
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Base of the stock lights: a Panda light node under the actor, switched on for |
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A sky dome: an inverted sphere that follows the camera. |
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A HUD label (OnscreenText under |
Global Functions
- invoke(fn, *args, delay=0.0, **kwargs)¶
Call
fn(*args, **kwargs)afterdelayseconds of game time.