What’s Next

You now have the Python foundation needed to read and write Acron code. Here is a quick recap of what was covered:

  • Variables and types — storing game state in ints, floats, strings, booleans, and None

  • Collections — lists for groups of things, dicts for named lookups, tuples for fixed compound values

  • Control flow — if/elif/else for decisions, for and while for repetition

  • Functions — encapsulating reusable behaviour with parameters and return values

  • Classes and objects — bundling data and methods into a blueprint, and using inheritance to extend existing classes

  • Modules and imports — splitting code across files and bringing in external libraries

Every one of these patterns appears directly in the Hello World tutorial that follows. In particular, the very first thing you will do is define a class that inherits from ShowBase — which is exactly the inheritance pattern from Classes and Objects.

When you are ready, move on to the tutorial:

An Acron Hello World Tutorial