BulletHingeConstraint

class BulletHingeConstraint

Bases: BulletConstraint

The hinge constraint lets two bodies rotate around a given axis while adhering to specified limits. It’s motor can apply angular force to them.

Inheritance diagram

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BulletHingeConstraint.__init__()

Creates a hinge constraint which connects one rigid body with some fixe dpoint in the world.

Constructs a hinge constraint which connects two rigid bodies.

Creates a hinge constraint in the same way as the other constructor, but uses the world as second body so that node_a is fixed to some point in mid- air for example.

Creates a hinge connecting node_a to node_b. The pivot point is the point at which the body is fixed to the constraint. In other words: It specifies where on each body the rotation axis should be. This axis is specified using axis_a and axis_b. Remember, everything is specified in the bodies own coordinate system!

BulletHingeConstraint.enable_angular_motor()

Applies an impulse to the constraint so that the angle changes at target_velocity where max_impulse is the maximum impulse that is used for achieving the specified velocity.

Note that the target_velocity is in radians/second, not degrees.

BulletHingeConstraint.enable_motor()
BulletHingeConstraint.get_angular_only()
static BulletHingeConstraint.get_class_type()
BulletHingeConstraint.get_frame_a()
BulletHingeConstraint.get_frame_b()
BulletHingeConstraint.get_hinge_angle()

Returns the angle between node_a and node_b in degrees.

BulletHingeConstraint.get_lower_limit()

Returns the lower angular limit in degrees.

BulletHingeConstraint.get_upper_limit()

Returns the upper angular limit in degrees.

BulletHingeConstraint.set_angular_only()
BulletHingeConstraint.set_axis()

Sets the hinge’s rotation axis in world coordinates.

BulletHingeConstraint.set_frames()
BulletHingeConstraint.set_limit()

Sets the lower and upper rotational limits in degrees.

BulletHingeConstraint.set_max_motor_impulse()

Sets the maximum impulse used to achieve the velocity set in enable_angular_motor.

BulletHingeConstraint.set_motor_target()