LVector2d¶
-
class LVector2d¶
Bases:
LVecBase2dThis is a two-component vector offset.
Inheritance diagram
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- LVector2d.__div__()¶
- LVector2d.__getattr__()¶
- LVector2d.__init__()¶
Constructs a new
LVector2from aLVecBase2Constructs a new
LVector2with all components set to the fill value.
- LVector2d.__mul__()¶
- LVector2d.__repr__()¶
- LVector2d.__rmul__()¶
- LVector2d.__setattr__()¶
- LVector2d.__sub__()¶
- LVector2d.__sub__()¶
- static LVector2d.get_class_type()¶
- LVector2d.normalized()¶
Normalizes the vector and returns the normalized vector as a copy. If the vector was a zero-length vector, a zero length vector will be returned.
- LVector2d.project()¶
Returns a new vector representing the projection of this vector onto another one. The resulting vector will be a scalar multiple of onto.
- LVector2d.signed_angle_deg()¶
returns the signed angled between two vectors. normalization is NOT necessary
- LVector2d.signed_angle_rad()¶
returns the signed angled between two vectors. normalization is NOT necessary
- static LVector2d.unit_x()¶
Returns a unit X vector.
- static LVector2d.unit_y()¶
Returns a unit Y vector.
- static LVector2d.zero()¶
Returns a zero-length vector.