LPoint3i¶
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class LPoint3i¶
Bases:
LVecBase3iThis is a three-component point in space (as opposed to a three-component vector, which represents a direction and a distance). Some of the methods are slightly different between
LPoint3andLVector3; in particular, subtraction of two points yields a vector, while addition of a vector and a point yields a point.Inheritance diagram
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- LPoint3i.__div__()¶
- LPoint3i.__getattr__()¶
- LPoint3i.__init__()¶
- LPoint3i.__mul__()¶
- LPoint3i.__repr__()¶
- LPoint3i.__rmul__()¶
- LPoint3i.__setattr__()¶
- LPoint3i.__sub__()¶
- LPoint3i.__sub__()¶
- LPoint3i.cross()¶
- static LPoint3i.get_class_type()¶
- LPoint3i.get_xy()¶
Returns a 2-component vector that shares just the first two components of this vector.
- LPoint3i.get_xz()¶
Returns a 2-component vector that shares just the first and last components of this vector.
- LPoint3i.get_yz()¶
Returns a 2-component vector that shares just the last two components of this vector.
- static LPoint3i.origin()¶
Returns the origin of the indicated coordinate system. This is always 0, 0, 0 with all of our existing coordinate systems; it’s hard to imagine it ever being different.
- static LPoint3i.rfu()¶
Returns a point described by right, forward, up displacements from the origin, wherever that maps to in the given coordinate system.
- static LPoint3i.unit_x()¶
Returns a unit X point.
- static LPoint3i.unit_y()¶
Returns a unit Y point.
- static LPoint3i.unit_z()¶
Returns a unit Z point.
- static LPoint3i.zero()¶
Returns a zero-length point.