BulletTriangleMesh¶
-
class BulletTriangleMesh¶
Bases:
TypedWritableReferenceCountInheritance diagram
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- BulletTriangleMesh.add_array()¶
Adds triangle information from an array of points and indices referring to these points. This is more efficient than adding triangles one at a time.
If remove_duplicate_vertices is true, it will make sure that it does not add duplicate vertices if they already exist in the triangle mesh, within the tolerance specified by
set_welding_distance(). This comes at a significant performance cost, especially for large meshes.
- BulletTriangleMesh.add_geom()¶
Adds the geometry from the indicated Geom from the triangle mesh. This is a one-time copy operation, and future updates to the Geom will not be reflected.
If remove_duplicate_vertices is true, it will make sure that it does not add duplicate vertices if they already exist in the triangle mesh, within the tolerance specified by
set_welding_distance(). This comes at a significant performance cost, especially for large meshes.
- BulletTriangleMesh.add_triangle()¶
Adds a triangle with the indicated coordinates.
If remove_duplicate_vertices is true, it will make sure that it does not add duplicate vertices if they already exist in the triangle mesh, within the tolerance specified by
set_welding_distance(). This comes at a significant performance cost, especially for large meshes.
- static BulletTriangleMesh.get_class_type()¶
- BulletTriangleMesh.get_num_triangles()¶
Returns the number of triangles in this triangle mesh.
- BulletTriangleMesh.get_welding_distance()¶
Returns the value previously set with
set_welding_distance(), or the value of 0 if none was set.
- BulletTriangleMesh.output()¶
- BulletTriangleMesh.preallocate()¶
Used to reserve memory in anticipation of the given amount of vertices and indices being added to the triangle mesh. This is useful if you are about to call
add_triangle()many times, to prevent unnecessary reallocations.
- BulletTriangleMesh.set_welding_distance()¶
Sets the square of the distance at which vertices will be merged together when adding geometry with remove_duplicate_vertices set to true.
The default is 0, meaning vertices will only be merged if they have the exact same position.
- BulletTriangleMesh.write()¶