LogicOpAttrib¶
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class LogicOpAttrib¶
Bases:
RenderAttribIf enabled, specifies that a custom logical operation be performed instead of any color blending. Setting it to a value other than M_none will cause color blending to be disabled and the given logic operation to be performed.
Added in version 1.10.0.
Inheritance diagram
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enum Operation¶
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enumerator O_none = 0¶
LogicOp disabled, regular blending occurs.
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enumerator O_clear = 1¶
Clears framebuffer value.
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enumerator O_and = 2¶
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enumerator O_and_reverse = 3¶
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enumerator O_copy = 4¶
Writes the incoming color to the framebuffer.
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enumerator O_and_inverted = 5¶
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enumerator O_noop = 6¶
Leaves the framebuffer value unaltered.
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enumerator O_xor = 7¶
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enumerator O_or = 8¶
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enumerator O_nor = 9¶
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enumerator O_equivalent = 10¶
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enumerator O_invert = 11¶
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enumerator O_or_reverse = 12¶
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enumerator O_copy_inverted = 13¶
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enumerator O_or_inverted = 14¶
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enumerator O_nand = 15¶
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enumerator O_set = 16¶
Sets all the bits in the framebuffer to 1.
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enumerator O_none = 0¶
- static LogicOpAttrib.get_class_slot()¶
- static LogicOpAttrib.get_class_type()¶
- LogicOpAttrib.get_operation()¶
Returns the logic operation specified by this attribute.
- static LogicOpAttrib.make()¶
Constructs a new
LogicOpAttribobject with the given logic operation.
- static LogicOpAttrib.make_default()¶
Returns a
RenderAttribthat corresponds to whatever the standard default properties for render attributes of this type ought to be.
- static LogicOpAttrib.make_off()¶
Constructs a new
LogicOpAttribobject that disables special-effect blending, allowing normal transparency to be used instead.
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enum Operation¶